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Joystick Magazine 1996 January
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cd joystick 67 No9.iso
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Divers
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Aides Dungeon Master 2
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DM2KIT.TXT
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1995-12-07
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This info will enable you to start AND enjoy, Dungeon Master 2,
if you are not familiar with the game.
If you assume the following format, it will save my typing!:-
For spell identification, rather than me type MON FUL IR for the most powerful
fireball, I will call it a 644 - hope that makes sense - if you look at
the screen at the same time you will see what I mean. Incidentally,
the manual with the game has been printed with an error though and
shows the ROS symbol as coming between EW and KATH - it doesn't!!
This may all sound confusing, but if you treat the spell bar as
icons numbered one to six, then these spell listings will work.
If you are new to Dungeon Master, you need to remember that you
have to PRACTICE USING SPELLS before they work flawlessly.
Try casting a simple spell first. Experiment with a good spell
user = take GRAEN OZBOR to start with while you get used to the
spell system, even if you later start again with different characters.
With GRAEN, try selecting on the spell bar =144
You will see a small fireball shoot from his hand. When he has gained
a level or so, he will be able to cast 244 faultlessly and then a 344.
By the time you get to casting a 644, it will be a very powerful fireball
spell. Don't leave home before you have at least ONE person as a
proficient wizard, capable of casting small fireballs perfectly.
Practice, Practice, casting 144,144,144 until you gain at least
one wizard level. You can shoot the poison slug outside your door
with this small fireball when you are ready to move.
Some spells use 2 icons, some 3 and some 4. So a simple light spell
is 14 while a more powerful light spell is 24 and the most powerful
light spell is a 64.
I have included the first (power) level as *1* in each case below.
Long lasting light is 1345, or 2345, or 3345 and so on.
OK - so here are some good ones! Bearing in mind that the first part of
the spell is the POWER of the spell and therefore depends on how advanced
your character is:-
REALLY USEFUL!!! = ATTACK MINION - creates an intelligent *ball* that will
whiz around beating-up on all your enemies = 1621 or 2621 for a more
powerful one, or 6621 for the most powerful one. You will fail at that
level until your wizard is experienced - stick to a 1621 to start!
INVISIBILITY = 1326
FIREBALL = 144
CLOUD OF POISON = 131
LONG LASTING LIGHT = 1345
OPEN SOME DOORS = 16
CARRY MINION = 1624
IN A FLASK=
CURE POISON = 125
HEALTH = 12
PURE MANA = 1655
Protect the entire party = 114
It is useful to know you CAN survive without food. Cast plenty of 61 potions
into flasks (or 51 or 41-whatever your priest can manage) and then when
you rest, if you have run out of food, you will see your *middle* stamina
bar, drop. Wake-up and swallow the potions and your stamina bar will be
back on max. You can now carry on resting.
Another really useful thing is to fill your empty flasks with WATER - touch
them against a water source and they will fill with water. Carry them around
like that until you need to cast a spell - and have a drink first!!
Invisibility can get you past most monsters if they are more than one
square away.
PORTER MINION *1622* will carry your items around for you!! Stand over a
pile of goodies and cast 1622 and watch him pick it all up for you!!
Get ALL your 4 team members proficient at everything. If you have a character
with no MANA, cast some 1655 into flasks, give them to that person and then
quickly cast either 11 or 14 until he gains his first priest or wizard level. ALL characters can become Masters of everything!
Get your priests and wizards just punching the air- they will gain two Ninja
levels quickly!! Get the Rapier from the shop - it has the use = JAB, a quick
repeating fighter action - they will quickly gain a couple of fighter levels, thus increasing maximum HP!!
Cast 614 to protect the entire party from physical attack. Buy the Techhelm
when you can - it raises wisdom by 15 and therefore makes your wizard recover mana faster when sleeping.
Unlimited quantities of cash!! = keep fighting the axe-throwers and take the
axes in batches of 20 back to the shopkeeper at the beginning of the game -
he will give you huge amounts of gems for them. To put 20 items on a
sell-table, put a chest on the table first, then load the table with the
axes, then carefully remove the chest - instead of getting loads of little
bits of money, he will group it all together and give you a diamond and
rubies!!
The TELEPORT feature works when you stand on the red/black crosses on the
ground and use the Techshield.
The blue magic marker spell (112) appears on the second or third map
upgrade, whenever you put one down. You can gain Ninja levels by just
throwing them around.
To kill Ghosts, whirlwinds and other non-material beings, shoot a 652 at
them or a 552, or 452 if your priest is not high enough for the powerful 652.
To kill the lumbering creatures, wolves and thieves, poison bolt works
really well = 651 or 551 or 451 etc
To restart quickly, kill the entire party!! Face a wall and cast the
fireball spell 144 or 244 etc. the game reloads where you last saved it.
This is quicker than going through all the menus.
To get unlimited quantities of food, go to the area where the lumbering
creatures are, that drop steak when killed. Find the place where there
is a tree arch, where the game pauses when you go through it. This is a
short corridor that the creatures will NOT come up. Standing in safety
there, cast 3621,3621,3621,3621 etc and create several attack minions.
They will go and search out all the rhino-type creatures and destroy them.
When you enter that area there are dozens and dozens of steaks on the ground.
The best sword in the game is the EXCSYMYR, which does two attacks when you
melee.
Finally, if you get stuck trying to get the 4th.clan key piece, where did you
last see revolving tables? What did you do?
All the best
Dave